AP71 Head in the Noose
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AP71 Head in the Noose
France, September 1944
Board north up
<-42 R-GG - 62 -> R-GG
Wd12 on 42Z3-Z2
Victory Conditions : The Germans win at game end if they control 5 Buildings.
GT : 6.5 Turns - US Setup first - German moves first
US OB
ELR 3 - SAN 4
Setup on board 62 (only) on/west of hexrow Y
667x2, 666x3, 546x3, 9-1, 8-1, HMG, MMG, Baz 44, ?x7
Reinforcements
Enter on turn 2 along the west edge
667, 8-1, MMG, DC
German OB (Waffen SS) ELR 3 - SAN 3
Enter on turn 1 along the east edge
548SS x 5, 447SS x 4, 9-1, 8-1, dmMMG, LMG, Stug IIIG, SPW251/2
Reinforcements
Enter on turn 3 along the east edge
447SS, 8-0, dmMMG, SPW251/1
SSR
1 - Ec are moderate - no wind at start
2 - German are SS. The morale factor is not underlined and battle harden as per R.6
3- Stug have Sz.
Board north up
<-42 R-GG - 62 -> R-GG
Wd12 on 42Z3-Z2
Victory Conditions : The Germans win at game end if they control 5 Buildings.
GT : 6.5 Turns - US Setup first - German moves first
US OB
ELR 3 - SAN 4
Setup on board 62 (only) on/west of hexrow Y
667x2, 666x3, 546x3, 9-1, 8-1, HMG, MMG, Baz 44, ?x7
Reinforcements
Enter on turn 2 along the west edge
667, 8-1, MMG, DC
German OB (Waffen SS) ELR 3 - SAN 3
Enter on turn 1 along the east edge
548SS x 5, 447SS x 4, 9-1, 8-1, dmMMG, LMG, Stug IIIG, SPW251/2
Reinforcements
Enter on turn 3 along the east edge
447SS, 8-0, dmMMG, SPW251/1
SSR
1 - Ec are moderate - no wind at start
2 - German are SS. The morale factor is not underlined and battle harden as per R.6
3- Stug have Sz.
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